Note: These may not be the perfect overlord paths, they will not spot everything. However they are solid paths that will work well. No overlord path is perfect.
How to read the images below:
- The yellow line indicates the path for your first overlord
- The pink line indicates the path for your second overlord
- Important: The pink dot indicates the area to keep your overlord to scout for a cannon rush. Keep your second overlord here until your natural hatchery is ~50% of the way done and then move your overlord through the rest of the path.
- The white circles indicate high ground areas for your overlords.
Important: These overlord paths are designed for players who do not research overlord speed early. If you plan on researching overlord speed early, play more conservatively with your initial overlord scouting and then scout more aggressively as overlord speed finishes.
The first overlord path is designed to scout a Protoss natural wall off and then proceed through their main base to scout any tech. The second overlord path will wait for a cannon rush and if none appear proceed to the high ground pillar to scout for a third base and units that move out.
Ascension to Auir
This map is very similar to Abyssal in terms of overlord pathing. The first overlord will scout the natural wall as well as the main base and the second overlord scouts for a cannon rush and then proceeds to the high ground pillar to see third base and units moving out.
Battle on the Boardwalk
The first overlord scouts the blue natural and the main base. It is a good idea to rescout around the top of the map around 3:00 to check the protoss tech/main base again. The second overlord scouts for cannon rushes (if you take the gold base send the overlord there first) and then proceeds to check the opponents gold base.
Important: if you take the gold base and the Protoss player decides to cannon rush your gold, you can’t send drones fast enough to kill the pylons/cannons. If your overlord scouts this cancel the gold base and take the blue base natural asap.
This map operates similarly to abyssal reef as well, the first overlord scouts the natural wall off as well as the main base and the second overlord waits for a cannon rush and then proceeds to a high ground area around the third base. One additional point is that once your first overlord finishes scouting the main, it is in a good position for a main base ling drop.
Catalyst is slightly different in that your first overlord will scout the main base quicker, and the second overlord will end up on high ground and have vision of the natural wall off. Similarly to black pink your first overlord is in a good position for a ling drop later in the game. Remember to keep your second overlord at your natural until you know they are not cannon rushing.
Neon Violet Square
Your first overlord will scout the main and the natural wall, while the second overlord scouts for cannon rushes and then proceeds to check the Protoss third base. Your first overlord comes back a bit farther and will scout for Protoss armies moving across the map.
In very similar fashion to abyssal reef and ascension to auir your first overlord will scout the natural wall and the main base. The second overlord will scout for cannon rushes and then proceed to the high ground pillar near the natural/third.
Third, Fourth and later Overlords
The third, fourth and later overlords should be placed outside your base near important ramps or entry points. This is to see enemy units before they are right inside your natural/third base.
As an example, on ascension to auir the third overlord should cover the ramp to your natural base to see attacks such as zealot runbys, adepts pressure or sentry-stalker army pushes.
Thanks to mYinsanity RiSky for helping me create these guides. He is a high GM EU player who offers coaching as well as streams on twitch. He created the overlord paths and edited the article.